Geoff Hagopian's Sabbatical Log

I invite readers to investigate my progressing sabbatical study.

Click on the the red dates: these are hyperlinks to the log entries.

I invite readers to investigate my progressing sabbatical study.

Click on the the red dates: these are hyperlinks to the log entries.

Sunday | Monday | Tuesday | Wednesday | Thursday | Friday | Saturday |

31 | 1 | 2 | 3 | 4 | 5 | 6 |

Back to OpenGL to start investigating how to build interaction with keyboard and mouse. | ||||||

7 | 8 | 9 | 10 | 11 | 12 | 13 |

Added gravity to Mondrian shape motion. Back to OpenGL. |
SELECT mode rendering with mouse hits in OpenGL--the rebugged version. | |||||

14 | 15 | 16 | 17 | 18 | 19 | 20 |

Work in progress here. Starting to figure out how to draw directly to the canvas. | Got canvas drawing working. Studying different algorithms for line drawing. | |||||

21 | 22 | 23 | 24 | 25 | 26 | 27 |

Line algorithms conquered in pseudo-code and translated to C++. | Finished the Bresenham line algortihm study: had a mistake in rounding the DDA algortihm. | Thought of a rather hard problem that I'm stuck trying to solve... | ||||

28 | 29 | 30 | 31 | 1 | 2 | 3 |

Finally, a bit more progress on the convex quadrilateral probability problem. | Good gosh darn, this is intractably at the perimeter sufferability. But incremental progress. |