|Back to OpenGL to start investigating how to build interaction with keyboard and mouse.|
|Added gravity to Mondrian shape motion.
Back to OpenGL.
|SELECT mode rendering with mouse hits in OpenGL--the rebugged version.|
|Work in progress here. Starting to figure out how to draw directly to the canvas.||Got canvas drawing working. Studying different algorithms for line drawing.|
|Line algorithms conquered in pseudo-code and translated to C++.||Finished the Bresenham line algortihm study: had a mistake in rounding the DDA algortihm.||Thought of a rather hard problem that I'm stuck trying to solve...|
|Finally, a bit more progress on the convex quadrilateral probability problem.||Good gosh darn, this is intractably at the perimeter sufferability. But incremental progress.|