Sunday | Monday | Tuesday | Wednesday | Thursday | Friday | Saturday |
31 | 1 | 2 | 3 | 4 | 5 | 6 |
Back to OpenGL to start investigating how to build interaction with keyboard and mouse. | ||||||
7 | 8 | 9 | 10 | 11 | 12 | 13 |
Added gravity to Mondrian shape motion. Back to OpenGL. |
SELECT mode rendering with mouse hits in OpenGL--the rebugged version. | |||||
14 | 15 | 16 | 17 | 18 | 19 | 20 |
Work in progress here. Starting to figure out how to draw directly to the canvas. | Got canvas drawing working. Studying different algorithms for line drawing. | |||||
21 | 22 | 23 | 24 | 25 | 26 | 27 |
Line algorithms conquered in pseudo-code and translated to C++. | Finished the Bresenham line algortihm study: had a mistake in rounding the DDA algortihm. | Thought of a rather hard problem that I'm stuck trying to solve... | ||||
28 | 29 | 30 | 31 | 1 | 2 | 3 |
Finally, a bit more progress on the convex quadrilateral probability problem. | Good gosh darn, this is intractably at the perimeter sufferability. But incremental progress. |