July 05 >> |
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Sunday | Monday | Tuesday | Wednesday | Thursday | Friday | Saturday |
26 | 27 | 28 | 29 | 30 | 1 | 2 |
Here's the Sabbatical Proposal. | A mention of the math parser study broken off to take up OpenGL study. | |||||
3 | 4 | 5 | 6 | 7 | 8 | 9 |
Windows.h vs. OpenGL Win32 console and setting header/library files in Visual C. | Some color theory and a first OpenGL Win32 console compiled, linked into executable. | Point and line primitives and more color. Stippling. That is glVertex2f() and GL_LINES. | GL_POLYGONS, GL_TRIANGLES and QUADS, oh my! Also, stippling polygons with GLubytes. | Interpolating colors and tessellating polygons. A nifty example of using recursion to nest tessellated triangles. | More tessellating nested triangles with recursion, now using EdgeFlags. | |
10 | 11 | 12 | 13 | 14 | 15 | 16 |
A detailed analysis of the recursively tessellated triangles with rotation and twisting. | It's very easy to get blown away by what seems like a nifty idea! So here's what happened.. | Saving the state and chapter 2 exercises from Angel's OpenGL Primer. | A more classic Sierpinski gasket and a start on resizing the clipping box and viewport. | |||
17 | 18 | 19 | 20 | 21 | 22 | 23 |
Mountains from randomly tessellated triangles, with room for improvement, but good progress. | A more detailed description of yesterday's work. Fixed the problem with the backside filling in. | Got real Mount San Jacinto data from USGS and used it to do some cross-sections. Also axes and labels. | Some animation with double buffering: a rotating n-gon. How to render in html? | Just fussing with learning html such as forms. Trying to work toward OpenGL style web delivery? | More fussing with html: URLS, hyperlinks and downloads. A flirt with JOGL and a turn towards Java. | |
24 | 25 | 26 | 27 | 28 | 29 | 30 |
Getting back into writing Java applets with the help of The Black Art of Java Game Programming. | A java animation from the BAJGP...and a java integrated development environment. | Finishing summer College Algebra. http://www.almonte.com/color3.html |
Using a class to describe a moving object in java with a method for movement. | More better motion with method binding
and object oriented approach. Try here. |
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31 | 1 | 2 | 3 | 4 | 5 | 6 |
More control over shape, size and motion for Mondrian Applet. | Back to OpenGL to start investigating how to build interaction with keyboard and mouse. |