Description: This course is an
introduction to the use of C++ for the solution of problems in the physical
sciences and engineering through the structured implementation of algorithms on
digital computers. Emphasis is placed on
using good programming principles to develop and code algorithms for solving
problems in math and science, especially methods for searching and sorting data,
iteration, simulation experiments, curve fitting, and processing data
NOTE: Prior knowledge of computer programming is
In this course we consider theoretical and practical issues involved in
creating C++ code to solve problems, especially problems from science and
mathematics. We begin using the basic procedural approach to developing
algorithms in C and to more modern object-oriented design. All applications will be either simple console
(text) input/output—no graphics, or Dark GDK applications that employ graphics.
Introduction to Scientific Computing is a fun, hands-on course for learning
science and math because it provides an excellent opportunity to consider the
relationship between the theory involved in solving problems in math and
science and the practice of implementing algorithms on a computer.
Textbooks: Schaum's Outlines; Fundamentals of Computing With C++, by John R. Hubbard (for console applications)
and Starting Out With Games and Graphics in C++,
by Tony Gaddis of Hayward College, for graphics and games applications.
· Every week there will be a collection of assignments
corresponding to reading in the texts and elsewhere. As a result of all this you
will turn in various written assignments
which will be graded.
These may include on-line or pencil/paper quizzes in various formats
such as multiple choice, fill-in-the-blank, short essay, etc. These
are designed to help you get acquainted with the vocabulary and
theoretical concepts to be successful in designing computer programs
Assignments: This course is all
about inventing C++ code to accomplish various computing tasks. Bearing in mind
that this is your first course in computing science, the programs you will be
asked to write will be either very basic, console-oriented (input and output involved
in the program will be limited to ascii text data, not graphics), or programs in the GDK graphics environment. It is
hoped you will find them interesting and challenging. A big part of this will involve
debugging your code. This can be quite time-consuming and even frustrating. You
are encouraged to consult with me and your classmates--but ultimately you must
invent your own code and to understand it all by yourself! The programming
projects are listed on the calendar page.
These should be emailed to my cod email address attaching the file named using the format <your initials>_<assignment name> and the file type either .txt or .cpp depending on whether you are submitting plain text or C++ code. It his helpful to zip multiple files together in a bundle, in which case the file type will be .zip.
· Exams: There will be midterm and final
Grading: Programming assignments: 55%; Quizzes: 20%; Exams:
25% (10% midterm, 15% final)